Crafting - Early Access

Crafting - Early Access Crafting - Early Access Crafting - Early Access Crafting - Early Access
  • Crafting - Early Access
  • Crafting - Early Access
  • Crafting - Early Access
  • Crafting - Early Access

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DF Crafting

Create, place and manage every workbench and recipe live, in-game — no config editing, no restarts.

DF Crafting replaces static, config-based crafting scripts with a fully database-driven system you control entirely in-game. Place a bench with a live ghost preview, build its recipes with item autocomplete, and it goes live for every player instantly. Orders run in a shared queue per bench — start a batch, walk away and come back later. Production keeps running while you are gone, even across a server restart.

⭐ Highlights

  • Database-backed — every bench, recipe and order lives in MySQL and persists across restarts.
  • 100% in-game management — a sleek /craftingadmin panel to create, edit, move and delete benches and recipes on the fly.
  • Queue that keeps running — orders finish while you are away, logged out or after a server restart.
  • Shared benches — several players can queue at the same bench and see each other's progress live.
  • Player-placed benches — hand out a workbench item players can place, use and pack up again.
  • Framework agnostic — auto-detects ESX, QBCore & QBox and the major inventory systems.

🛠️ In-Game Admin Panel

  • Everything is managed in the /craftingadmin panel — the config only holds base settings.
  • Create unlimited benches and place them anywhere on the map.
  • Build recipes with item autocomplete — result item, output amount, craft time and ingredient list.
  • Per-bench prop (enable/disable + any model) and blip (sprite, color, scale).
  • Decide per bench which categories it offers — a medical lab and an armory can share the same recipe pool.
  • Optional job restriction with a minimum grade — per bench and per recipe.
  • TP straight to any bench, reposition it, or delete it in seconds.
  • Live sync — every change appears for all players instantly, no restart.

🎯 Ghost Placement

  • A translucent preview prop follows your camera when you place or move a bench — no coordinates to copy.
  • Aim to position · Scroll to rotate · Enter to place · Backspace to cancel.
  • An on-screen control bar guides you the whole way.
  • The bench lands exactly where — and facing exactly how — you want it.

⏱️ The Queue

  • Queue up to a configurable number of orders per bench — they run one after another, not all at once.
  • Ingredients are taken up front, so nobody can queue what they cannot pay for.
  • Finished pieces can be collected individually or all at once, mid-run.
  • Cancel your own order at any time — the waiting ones move up automatically.
  • Built entirely on timestamps: no timers, no loops, no idle server load.
  • Everyone at the bench sees the same queue, with live progress and remaining time.

🧰 Player Experience

  • Clean NUI with categories, real item images and ingredient counts.
  • Recipes you cannot afford are greyed out, with the missing material highlighted in red.
  • Pick a quantity, hit craft, walk away — the bench does the rest.
  • Place your own bench from an inventory item and pack it up again whenever you like.
  • Benches you have no access to stay silent — no interaction prompt at all.

⚙️ Compatibility & Dependencies

  • Required: ox_lib, oxmysql.
  • Frameworks: ESX Legacy, QBCore, Qbox & Standalone (auto-detected).
  • Inventories: ox_inventory, qb-inventory, tgiann-inventory, jaksam_inventory and the framework default.
  • Performance: Lightweight & optimized — benches stream in as ox_lib points, props only spawn nearby.

🌍 Localization & Logging

  • Includes English & German localization.
  • Additional languages can be added with a single JSON file.
  • Built-in Discord logging for administrative actions.

📦 Good to Know

  • Small, readable config.lua — base settings only, everything else is managed in-game.
  • Tables are created automatically on first start — no SQL file to import.
  • Open integration files for inventory, notifications and item images — adapt them to your own systems.
  • No dependency lock-in — freely switch frameworks or integrations.
  • Protected via CFX Asset Escrow.

💬 Support