Garage - Early Access

Garage - Early Access Garage - Early Access Garage - Early Access Garage - Early Access Garage - Early Access Garage - Early Access Garage - Early Access Garage - Early Access Garage - Early Access Garage - Early Access Garage - Early Access
  • Garage - Early Access
  • Garage - Early Access
  • Garage - Early Access
  • Garage - Early Access
  • Garage - Early Access
  • Garage - Early Access
  • Garage - Early Access
  • Garage - Early Access
  • Garage - Early Access
  • Garage - Early Access
  • Garage - Early Access

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DF Garage

Create, place and manage every garage live, in-game — no config editing, no restarts.

DF Garage replaces static, config-based garage scripts with a fully database-driven system you control entirely in-game. Open a new garage, drop its clerk exactly where you want it with a live ghost-ped preview, set its access rules and vehicle categories, and it goes live for every player instantly — without touching a single line of code or restarting the resource.

⭐ Highlights

  • Database-backed — every garage, impound and setting lives in MySQL and persists across restarts.
  • 100% in-game management — a sleek /garageadmin panel to create, edit, move and delete garages on the fly.
  • Ghost-ped placement — position each clerk with a live, see-through preview.
  • No second vehicle table — reads and writes your framework's own, so mechanics, dealerships and key scripts stay in sync.
  • LEO impound & transfer — officers seize cars with reason, fee and duration; players have theirs brought over for a fee.
  • Framework agnostic — auto-detects ESX, QBCore & Qbox.

🛠️ In-Game Admin Panel

  • Every garage is managed in the /garageadmin panel — the config only holds base settings.
  • Create unlimited garages and impounds and place them anywhere on the map.
  • Multiple entrances per garage — each with a marker or a clerk ped.
  • Per-entrance marker (type, color) or ped (any model) plus real 3D text.
  • Per-garage blip (sprite, color, scale) and accepted vehicle categories.
  • Private or job-owned with a minimum grade; local or shared mode.
  • TP to a garage, move or delete it in seconds.
  • Live sync — every change appears for all players instantly, no restart.

🎯 Ghost-Ped Placement

  • A translucent preview ped follows your camera when you place a clerk — no coordinates to copy.
  • Nearby clerks appear as reference ghosts, so you can judge the spacing before you commit.
  • Aim to position · Scroll to rotate · Ctrl to fine rotate · Enter to place · Backspace to cancel.
  • An on-screen control bar guides you the whole way.
  • The clerk lands exactly where — and facing exactly how — you want it.

🚗 Player Experience

  • Two clear tabs: take a vehicle out, or park one in.
  • Park from nearby — the car may stand anywhere within the garage radius, so a clerk in a booth you cannot drive to still works.
  • Live condition on every card: fuel, engine, body and dirt.
  • Favourites, custom names, and a locate button that points at the vehicle — not at the garage.
  • /findmycar recovers a car lost to /dv, a despawn or a crash.
  • Crisp notifications and a smooth, responsive NUI.

🚨 LEO Impound

  • Officers impound a vehicle with /impound, an ox_target option, or your own script via export.
  • Set the lot, a reason (preset or free text), the fee and how long it stays locked.
  • Decide per case whether the owner can release it or an officer has to sign it out.
  • /impoundlist shows every impounded vehicle with reason, officer and remaining time.
  • Permission follows your framework — any on-duty leo job, no list to maintain.

🔁 Vehicle Transfer

  • Car parked across town? Have it brought to the garage you are standing at.
  • Configurable fee and optional delivery time — instant, or it arrives in a few minutes.
  • Hidden on shared garages, where every car is available anyway.
  • Category rules still apply — no sneaking a truck into a motorcycle garage.

⚙️ Compatibility & Dependencies

  • Required: ox_lib, oxmysql.
  • Frameworks: ESX Legacy, QBCore & Qbox (auto-detected).
  • Optional: ox_target / qb-target (target-based interaction).
  • Vehicle keys: qbx_vehiclekeys, msk_vehiclekeys, VehicleKeyChain, vehicles_keys.
  • Performance: lightweight & optimized — no permanent loops, peds and markers stream in nearby.

🌍 Localization

  • Ships with English & German — add any language with a single Lua file.
  • Every message, menu and control hint is translatable — nothing is hardcoded.

📦 Good to Know

  • Clean, well-commented config.lua; locales/ and the framework bridge stay fully editable.
  • Tables are created automatically on first start — no SQL file to import.
  • Coming from another garage script? Your vehicles show up on their own; nothing to import.
  • No dependency lock-in — swap frameworks, targets or key systems freely.
  • Protected via CFX Asset Escrow.

💬 Support